Mail Archives: djgpp/1996/03/22/13:09:21
On Wed, 20 Mar 1996, Douglass E. Davis wrote:
> Sounds cool, where can I get my hands on this? Are there any other game
> programming libraries that you know of?
where do you get allegro or where do you get djgpp? i believe (i
haven't grabbed it myself yet), allegro can be found at:
x2ftp.oulu.fi pub/msdos/programming/djgpp
and djgpp itself is at:
ftp.coast.net pub/SimTel/vendors/djgpp
there are 2 versions of djgpp...you'll be wanting to get the v2...
> I am new to games programming, but I am good at C++. What I want to
> program is basicly a guy walking around in a really big map. Could you
> give me a push in the right direction?
> I would appreciate any advice you can give me
> -doug
>
hmmmmm...i haven't done this sort of thing myself yet...but offhand i
think the two popular choices are to represent your world using 3d
coordinates or to use the ray casting method....ray casting takes 3d into
account somewhat...but not completely.....I personally would go with pure
3d because it is more familiar to me, and i suspect it is more realistic
than ray casting can ever hope to be....that's just my biased opinion tho
:) ray casting can be good....DOOM1 and DOOM2 i believe were entirely
ray-casting engines...with programming 3d it is probably best that you
have some knowledge of rotating and translating 3d coordinates...and
knowing linear algebra well is certainly a plus....tho there are always
exceptions...me for example....i failed linear algebra FOUR times in
college...and i'm still programming in 3d :) a good place to start for
source or general info is the x2ftp site....there are many subdirectores
under the pub/msdos/programming hierarchy that cover pretty much
everything under the sun! from 3d, ray casting to even artificial
intelligence! there's a faster mirror of this site for U.S. users at:
ftp.infomagic.com pub/mirrors/x2ftp/msdos/programming
check it out!
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"If someone asks you to play with a big bug, just say no. Now that's cool."
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