Mail Archives: djgpp/1996/03/25/13:12:13
In article <4j18sb$2i AT Samuel DOT ChamplainCollege DOT QC DOT CA>,
Michael Sweeney <sweeney AT Samuel DOT ChamplainCollege DOT QC DOT CA> wrote:
>Is there anyone who can help me implement a bitmap style maze under
>DJGPP, something along the lines of Dungeon Master of Eye of the
>Beholder, or even beter Wolf like (Texture MAp), all the sources I have
>have way to much assembler , and to top it off, that assembler is all in
>real mode (yuck), thanks for any tips or help
You can get the actual original source to Wolfenstein3d at
ftp.idsoftware.com via FTP. I don't know how much ASM's in it.
Plus check out x2ftp.oulu.fi:/pub/msdos/programming. The Internet central
repository for games/msdos programming info. Get 00index.all and look
thru it.
--brennan
I *still* love the word clobber.
--
brennan AT rt66 DOT com | Do what you'll wish you had done.
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