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Mail Archives: djgpp/1996/11/03/19:13:14

Message-ID: <327D4C9D.31DD@gbrmpa.gov.au>
Date: Mon, 04 Nov 1996 09:53:47 +0800
From: Leath Muller <leathm AT gbrmpa DOT gov DOT au>
Reply-To: leathm AT gbrmpa DOT gov DOT au
Organization: Great Barrier Reef Marine Park Authority
MIME-Version: 1.0
To: Allen lyons <felawldl AT tiac DOT com>
CC: djgpp AT delorie DOT com
Subject: Re: [Q] Anybody knows the site where source of game is plenty?
References: <3271DFE1 DOT 7B44 AT plaza DOT snu DOT ac DOT kr> <558gfv$q81 AT news-central DOT tiac DOT net> <3279534E DOT 4596 AT gbrmpa DOT gov DOT au> <55dp03$alt AT news-central DOT tiac DOT net>

> What about Chapter 41? This does some sort of texture mapping, right?
> I think that it is only 2D mapping tho. If I remember right, it is
> just texture mapping a 2D polygon after it is transformed into screen
> (or just plain 2d) coordinates. Is there any info on 3d texture
> mapping on the internet. Wait isn't that basicly the original
> question? I still want to know tho.

Well, I sort of got my texture mapper going.  :)  There is a lot of
documentation on it (I think the Graphics Programming Encyclopedia,
and Bob Pendleton's docs are probably the best, and Michael Abrash
suggested I get my hands on articles written by Chris Hecker in the
Game Developer Magazine, but they have yet to reply to my email...)
but the problem is, most of the code doesn't really work all the time.
:)  

Leathal.

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