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Mail Archives: djgpp/1996/11/03/22:17:33

Message-ID: <327D5937.6A90@gbrmpa.gov.au>
Date: Mon, 04 Nov 1996 13:06:21 +0800
From: Leath Muller <leathm AT gbrmpa DOT gov DOT au>
Reply-To: leathm AT gbrmpa DOT gov DOT au
Organization: Great Barrier Reef Marine Park Authority
MIME-Version: 1.0
To: djgpp AT delorie DOT com
Subject: Re: [Q] Anybody knows the site where source of game is plenty?
References: <3271DFE1 DOT 7B44 AT plaza DOT snu DOT ac DOT kr> <558gfv$q81 AT news-central DOT tiac DOT net> <3279534E DOT 4596 AT gbrmpa DOT gov DOT au> <55dp03$alt AT news-central DOT tiac DOT net> <327D4C9D DOT 31DD AT gbrmpa DOT gov DOT au>

> Well, I sort of got my texture mapper going.  :)  There is a lot of
> documentation on it (I think the Graphics Programming Encyclopedia,
> and Bob Pendleton's docs are probably the best, and Michael Abrash
> suggested I get my hands on articles written by Chris Hecker in the
> Game Developer Magazine, but they have yet to reply to my email...)
> but the problem is, most of the code doesn't really work all the time.
> :)

As you can tell, my English sux this morning... :) It should have
said that most of the code that they (the article writers) give
doesn't work, and most of the documents are hard to understand...

Or something like that...

I need more sleep...  :)

Leathal.

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