Mail Archives: djgpp/1996/11/19/06:18:16
On Wed, 25 Sep 1996, Leath Muller wrote:
> Gee, I'm glad somebody does... ;)
<sha-bam!> Give this: does somebody care to explain how exactly we DO
multiply matrices, after all? I have a working model, but this is the one
thing I just have to blindly enter, so to speak.
> > Or am I doomed to learn not only C++ (which, by itself, wouldn't
> > be overly daunting) but also Assembler if I am to achieve my goals ? If
> > so, how long would it typically take a person to learn C++ and Assembler
> > well enough to incorporate Assembly routines in C++ code to make a good
> > video game ?
> If you learn C++, your program will slow down, not get faster...but
> I would recommend learning assembler. It certainly comes in handy.
This is true, but I wonder just "how true". Right now, I have set myself
an interesting goal of writing a 3D space flight sim in all C++. I am a
proficient ASM coder, (a little limited in terms of pmode stuff, but I
have read Advanced 80386 Programming Techniques) but I am seeing less and
less of a need to code ASM, anyways. Most optimizations I have found are
procedural level anyways, and the gain through ASM while substantial seems
at least slightly unneccesary. But then, I've seen 3D engines coded in
QuickBASIC...
> Recommendation: Learn assembly and grab allegro. :)
I agree though. <grin>
= Calvin =
--------------------------------------------------------------------
B013CD10B7A08EC3B2C8B940018BC133C2AAE2F9FECA75F2B407CD21B80300CD10C3
--------------------------------------------------------------------
-- I apologuise, Shaun began, but I would rather spinooze
you one from the grimm gests of Jacko and Esaup, fable one,
feeble too. Let us here consider the casus, my dear little cousis
(husstenhasstencaffincoffintussemtossemdamandamnacosaghcusa-
ghhobixhatouxpeswchbechoscashlcarcarcaract) of the Ondt and
the Gracehoper.
--------------------------------------------------------------------
- Raw text -