Mail Archives: djgpp/1997/01/07/00:28:45
From: | dfarrell AT spd DOT dsccc DOT com (David Farrell)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Apologies for Above Post
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Date: | 6 Jan 1997 21:26:00 GMT
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Organization: | DSC Communications Corporation, Plano, Texas USA
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Lines: | 24
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Message-ID: | <5arql8$sa4@sun001.spd.dsccc.com>
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NNTP-Posting-Host: | sun214.spd.dsccc.com
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Many apologies for the above posting! (oops)
I have finished a simple 3d engine that uses a VESA 2.0 linear frame buffer.
It works great normally, but when I compile/link with the -pg option it
doesn't work. More precisely, it initiates all the data structures, switches
to SVGA mode, and just sits there. Nothing comes up on the screen. However,
the program doesn't crash-- it still gives me a frame count at the end
and exits normally. I don't have to ctrl-C out or anything. I don't think the
resulting profile is correct, either, as it isn't spending nearly enough
time rendering. I've looked in the FAQ and the gprof docs, so what gives?
Anyone have any ideas why it blanks out? Thanks a lot!
--
David Farrell
DSC Communications Corporation Work EMail: dfarrell AT spd DOT dsccc DOT com
1000 Coit Road Plano, Texas 75075 Personal: fdavid AT utdallas DOT edu
**** DSC.Opinions != David.opinions ****
Darth Vader to Gran Moff Bill Gates on Win95:
Don't be too proud of this technological terror you've constructed.
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