Mail Archives: djgpp/1997/01/21/13:18:20
Hello,
Re : Run time monitor program, desired features
a) Run time printout that doesn't cock-up graphics,
b) Run time variable changing,
c) Crash log saving,
d) Assert interface,
e) Pointer checking interface.
Hi, I am a newbie, and reading pages I notice that I like the title to
say what it means without some chat, which explains above.
I also notice that there are a lot of *very* patient, kind people
around here answering some really silly questions ( of which this may be
one ).
Basicaly in the interests of rapidly developing apps. ( a game sadly )
I have written a basic unix style shell that sits behind my game and in
which I can perform basic commands / poke selected variables / toggle
cheats etc. ( Also the menu is integrated into the directory structure ).
This is very useful, and I plan to expand it for my next game, however
there is no point in doing this if there is already one. Would it be legal
/ feasible / easy to grab bits of Linux shell code or something ? One of
the advantages of this is that it is small and takes up little memory.
Also a gripe of mine is that of pointer checking, I realise that its
slow, in generalised cases, but could be usable with struct /
class de-references possibly ? are there any plans in this direction ?
Thanks for your time,
Michael,
P.S. first posting so I hope I did it right,
- Raw text -