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Mail Archives: djgpp/1997/01/22/03:47:25

From: "Don" <6dcb AT qlink DOT queensu DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: X-mode
Date: 22 Jan 1997 00:22:06 GMT
Organization: Queen's University, Kingston
Lines: 11
Message-ID: <01bc07f9$fa24d420$a3f80f82@default>
NNTP-Posting-Host: toll2-slip163.tele.queensu.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

	I'm writing my first game in Djgpp and I'm trying to use Mode-X because of
the many advantages.  The only thing I don't like is the non-linear
addressing.  Whenever you plot a pixel you have to select the bit-plane
right?!  Okay I wrote a function to do that, but obviously it is somewhat
slower than say a 13h function.  My biggest problem is blitting.  How can I
blit in mode X without plotting one pixel at a time (as apposed to a say
memcpy command to blit whole lines).  Basically I want a fast and easy way
to copy a buffer containing an image to the video buffer in mode-X.  Maybe
that's not possible, maybe I should try VESA programming??  Any help would
be appreciated.  

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