Mail Archives: djgpp/1997/01/23/04:26:52
On 21 Jan 1997 13:12:49 +0100, mdekker AT wins DOT uva DOT nl (Martijn Dekker)
wrote:
>tudor AT cam DOT org wrote:
>
>:jonklipp AT freenet DOT edmonton DOT ab DOT ca wrote:
>:> Should be, but it ain't :) It kinda sucks actually, the publishers
>:> usually make lotsa money and the author doens't get that much. Think
>:> about this: If your 10% (for example) is $50,000, then the publisher has
>:> made $450,000. Ouch. :)
>:Do you know any ways to get ridd of this shit ?
>:I'm not making any games yet :) but I would consider creating games as a
>:hobby(i.e. 3D or real time strategies).
>:I wouldn't like workin my butt on that game then takin a shitty 10% when
>:the publisher gets 90% and 100% of the work is myne!!
>:How do companies like lets say Origin stand this ??
>
>I think because the alternative to this '10%' is probably '0%'.
>in other words, they need the publishers.
Ok, so how much of that 90% goes to publishing costs.
Couldn't a larger company like Origin self-publish their titles and
save themselves the cost of a middle-man (or woman). Does this
happen?
>
>
>--
>Martijn Dekker
>UvA - Math department Universiteit van Amsterdam
>PFF - Computer Games
>http://turing.fwi.uva.nl/~mdekker/pff/ (Xcogitate, Templar)
-Joel
programmer of 10+ uncompleted games
www.reaver.com/xenon/gameprog
www.reaver.com/xenon/records/N64records.htm
"It's not PC to eat off the floor -- hey,
more for me! "
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