Mail Archives: djgpp/1997/12/07/21:32:44
From: | "Jean-Sebastien Payette" <jeanspayette AT videotron DOT ca>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Saving BITMAP in allegro
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Date: | Sun, 7 Dec 1997 16:20:57 -0500
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Organization: | VTL
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Lines: | 28
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Message-ID: | <66f3uo$j1r$1@walton.videotron.net>
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NNTP-Posting-Host: | modemcable104.147.mmtl.videotron.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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How do I save a (allegro) bitmap to a file in a raw format???
the struct is define as follow in the allegro doc:
typedef struct BITMAP
{
int w, h; - size of the bitmap in pixels
int clip; - non-zero if clipping is turned on
int cl, cr, ct, cb; - clip rectangle left, right, top, and bottom
int seg; - segment for use with the line pointers
unsigned char *line[ ]; - pointers to the start of each line
} BITMAP;
The author say that there is some other stuff in the struct but don't tell
what??
I wanna save a file with a header (for the description of a tile, for a rpg
game ) with a array (255 in fact!) of those bitmap to reload them directly
without bothering with 255 1.4 k pcx file
I know about the Datafile but I don't want to use it, it won't fit in what
i'm trying to do...
Thanx
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