Mail Archives: djgpp/1997/12/28/21:47:13
From: | Ionicis <"An family<ionicis"@geocities.com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | keyboard handlers
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Date: | Sun, 28 Dec 1997 18:37:45 -0800
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Organization: | An family
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Lines: | 9
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Message-ID: | <68729j$fj9$1@newsfep4.sprintmail.com>
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Reply-To: | An family <ionicis AT geocities DOT com>
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NNTP-Posting-Host: | 168.191.200.33
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I'm pretty new at game programming in general, so I have MANY
newbie-like questions. So far, I've been using int 16h's functions to
get my keyboard input. Then I heard that I should write my own keyboard
handler instead of the BIOS functions. I read the article on keyboards
in the PCGPE, and it says something about an interrupt 9 being
generated. What the hell does this mean, and how can I check for an
interrupt 9? I suppose I need to learn more about how a computer's
insides work, so is there I web site(s) where I can learn so?
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