Mail Archives: djgpp/1998/07/14/00:16:30
From: | "Teodor Yantchev" <TeodorY AT Technologist DOT com>
|
Newsgroups: | comp.os.msdos.djgpp,comp.os.msdos.programmer
|
Subject: | Network programming.
|
Date: | Mon, 13 Jul 1998 23:33:20 +0300
|
Organization: | Techno-Link Tm.
|
Lines: | 20
|
Message-ID: | <6odqs2$opr$1@weber.techno-link.com>
|
NNTP-Posting-Host: | pool44-sof.techno-link.com
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Hi,
I'd like to ask for some help. I'm a C programmer with experience in
Bolrand's C (not ++).
Currently I'm moving to DJGPP for the creation of a game. Well here comes
the hard part ->
all game prog. sites I've visited have a sound , graph. ... sections and
none of the had a network prg.
section. I'm interested in pure DOS networking from programming the network
adapter directly to
writing the game's communication protocols. Also of interest are which
protocols are preferred, what
algorithms for the network communication to use and .. just about everything
that is related to writing the
network engine of a game from the ground up. All kind of links and resources
of info will be highly appreciated.
Regards : Teodor Yantchev.
- Raw text -