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Mail Archives: djgpp/2011/09/20/21:15:20

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From: Rugxulo <rugxulo AT gmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Hammer of Thyrion (was Re: Isues concerning the INT 21 ...)
Date: Tue, 20 Sep 2011 17:43:03 -0700 (PDT)
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Hi again,

On Sep 20, 12:47 am, Ozkan Sezer <seze DOT  DOT  DOT  AT gmail DOT com> wrote:
> On Tue, Sep 20, 2011 at 5:38 AM, Rugxulo <rugx DOT  DOT  DOT  AT gmail DOT com> wrote:
>
> >>>  (Though you're using old CWSDPMI versions, dunno why, latest is r7.)
>
> >> I don't know how tested that one is, so I decided to
> >> stay safe and use r5+latest updates to it
>
> > It's tested fairly well, and CWS considers it stable. DJ's Zip Picker
> > suggests it by default now
>
> OK then. Will test it for next versions.

I'm on a "big" RAM machine here. So when I test in native FreeDOS,
there's gobs of memory. Apparently it doesn't like that, tries to
malloc a negative amount by default.   ;-)   I assume this is an old
Quake (2 GB??) limitation. That's using r7. When using r5, it can't
load all the page tables, so similar memory problem. (CWS would
probably find this funny. And yes it's using /beta/ 2.04, probably
from CVS since stub says Sep. 2011.)

The solution in both cases is to manually use "-mem 64". I honestly
wonder if maybe you should clamp max. memory usage to a fixed
reasonable amount to avoid this. As mentioned in the docs, 32 MB is
suggested, so it's not like it needs all RAM anyways. Well, or you
could ignore it, most people probably? won't run natively due to
stupid SB-incompatible sound cards anyways. (I halfway wish PC speaker
w/ digital samples was supported, but I'd have to dig up some sources
to figure that out, probably not easy for a dummy like myself. Yeah
yeah, just use DOSEMU or DOSBox.)

> > Yeah, 1.5.0 is officially out! That was fast! A quick play-through
> > again of the demo (DOS version under DOSEMU) showed no problems.
>
> Thanks for testing!

BTW, I just now tried again under DOSEMU. The console command "music
blah" works great (tested one .mp3, two .ogg) though of course stops
the song when entering a new hub or restarting the game.

(BTW, no mouse wheel / button 3 in DOSEMU unlike when using CTMouse in
native FreeDOS, but I never found a good use for that yet anyways.
Crouch?? Anyways, I don't prefer the mouse, only keyboard.)

> > (Stupid mill key, heh.)
>
> :)

Seriously, it's a quite fun game. I guess I should go ahead and grab
the full version off eBay or wherever (preferably not Steam). But man,
the demo is ultra confusing if you don't know where to go! (I've
probably completed the demo 50 times over the past year.) Heh, not
exactly obvious to jump here, shoot there, open this, grind that,
etc.   ;-)

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