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Date: | Fri, 18 Dec 2015 16:33:06 -0900 |
Message-ID: | <CAC4O8c_KiWwseSSdEFw=W0c5ewZscSNiQ7Jxy7d0MuDQyxxgBg@mail.gmail.com> |
Subject: | Re: [geda-user] merge please (or rebase if you must) |
From: | "Britton Kerin (britton DOT kerin AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
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--047d7b5d4976db1b7f0527363c62 Content-Type: text/plain; charset=UTF-8 On Thu, Dec 17, 2015 at 2:53 AM, Peter Stuge (peter AT stuge DOT se) [via geda-user AT delorie DOT com] <geda-user AT delorie DOT com> wrote: > Britton Kerin (britton DOT kerin AT gmail DOT com) [via geda-user AT delorie DOT com] wrote: > > > I note you use // for comments. If we're going this route, we should > > > update configure to test for a C99-compliant compiler. > > > > This is probably a pretty safe assumption now. > > It isn't, among other platforms for the sake of Windows. > Isn't the windows port broken anyway? And if a pre-C99 is the latest and greatest available on Cygwin or whatever it is, I probably wouldn't try to fix it (that way at least). > Please do not make comments cause a dependency on a C99 compiler if > nothing else does. Please do stick with /* the classic style */ > There's other useful stuff in C99. Declaration at point-of-use and compound literals both reduce redundancy a lot. Probably more things we aren't even aware of have crept in. It's not a new standard anymore. > > > In many cases in the geometry module, you use Vec where you mean > > > Point. Granted, the data is the same, but the meanings should be > > > clear to the user, since it's part of the "documentation". > > > > It bugs me too. The C alternatives I'm aware of are: > > > > * use casts wherever a conversion happens. Not sure how ugly it would > > get in this particular case > If there are two types then two macros are needed to do the two > possible conversions and if they have reasonable names then it isn't > very ugly at all. > I think the way DJ proposed is good in this case (other post). > Thank you for your work! > It was enjoyable, I hope it will be useful. Britton > > > //Peter > --047d7b5d4976db1b7f0527363c62 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><br><div class=3D"gmail_extra"><br><div class=3D"gmail_quo= te">On Thu, Dec 17, 2015 at 2:53 AM, Peter Stuge (<a href=3D"mailto:peter AT s= tuge.se">peter AT stuge DOT se</a>) [via <a href=3D"mailto:geda-user AT delorie DOT com">= geda-user AT delorie DOT com</a>] <span dir=3D"ltr"><<a href=3D"mailto:geda-use= r AT delorie DOT com" target=3D"_blank">geda-user AT delorie DOT com</a>></span> wrote= :<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-le= ft:1px #ccc solid;padding-left:1ex"><span class=3D"">Britton Kerin (<a href= =3D"mailto:britton DOT kerin AT gmail DOT com">britton DOT kerin AT gmail DOT com</a>) [via <a hr= ef=3D"mailto:geda-user AT delorie DOT com">geda-user AT delorie DOT com</a>] wrote:<br> > > I note you use // for comments.=C2=A0 If we're going this rou= te, we should<br> > > update configure to test for a C99-compliant compiler.<br> ><br> > This is probably a pretty safe assumption now.<br> <br> </span>It isn't, among other platforms for the sake of Windows.<br></bl= ockquote><div><br></div><div style=3D"">Isn't the windows port broken a= nyway?=C2=A0 And if a pre-C99 is the latest and greatest available on Cygwi= n or whatever it is, I probably wouldn't try to fix it (that way at lea= st).=C2=A0</div><div>=C2=A0</div><blockquote class=3D"gmail_quote" style=3D= "margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> Please do not make comments cause a dependency on a C99 compiler if<br> nothing else does. Please do stick with /* the classic style */<br></blockq= uote><div><br></div><div style=3D"">There's other useful stuff in C99.= =C2=A0 Declaration at point-of-use and compound literals both reduce redund= ancy a lot.=C2=A0 Probably more things we aren't even aware of have cre= pt in.=C2=A0 It's not a new standard anymore.</div><div>=C2=A0</div><bl= ockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #= ccc solid;padding-left:1ex"><span class=3D""> > > In many cases in the geometry module, you use Vec where you mean<= br> > > Point.=C2=A0 Granted, the data is the same, but the meanings shou= ld be<br> > > clear to the user, since it's part of the "documentation= ".<br> ><br> > It bugs me too.=C2=A0 The C alternatives I'm aware of are:<br> ><br> >=C2=A0 =C2=A0* use casts wherever a conversion happens.=C2=A0 Not sure = how ugly it would<br> >=C2=A0 =C2=A0 =C2=A0get in this particular case</span>=C2=A0</blockquot= e><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:= 1px #ccc solid;padding-left:1ex"><span class=3D""> <br> </span>If there are two types then two macros are needed to do the two<br> possible conversions and if they have reasonable names then it isn't<br= > very ugly at all.<br></blockquote><div><br></div><div style=3D"">I think th= e way DJ proposed is good in this case (other post).</div><div>=C2=A0</div>= <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"> Thank you for your work!<br></blockquote><div><br></div><div style=3D"">It = was enjoyable, I hope it will be useful.</div><div style=3D""><br></div><di= v style=3D"">Britton</div><div>=C2=A0</div><blockquote class=3D"gmail_quote= " style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> <br> <br> //Peter<br> </blockquote></div><br></div></div> --047d7b5d4976db1b7f0527363c62--
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