Xref: news2.mv.net comp.os.msdos.djgpp:2736 From: stwand07 AT uctvms DOT uct DOT ac DOT za Newsgroups: comp.os.msdos.djgpp Subject: Re: QUAKE and DJGPPy Date: 14 Apr 96 19:21:54 +0200 Organization: University of Cape Town Lines: 18 Message-ID: <1996Apr14.192154@uctvms.uct.ac.za> References: <3170CE61 DOT 68C0 AT chat DOT carleton DOT ca> NNTP-Posting-Host: uctvms.uct.ac.za To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <3170CE61 DOT 68C0 AT chat DOT carleton DOT ca>, Paul Derbyshire writes: > I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am > somewhat incredulous and ask if this is indeed to be taken at face value. > AFAIK it's true. The Quake demo has some text files, which mention DJGPP v 2.0. Anyway, it comes with CSDPMI, so no prizes for guessing what compiler was used! I don't quite see why you are so incredulous, although it is nice to see Djgpp being used by large-scale commercial developers! It proves that free stuff can out-class expensive products anyday! I think one advantage of using DJGPP was that they could cross-develop their code on Unix boxes, and then compile the game for the PC once they had it working. Adios Mark Wodrich.