From: qballlives AT aol DOT com (QBallLives) Newsgroups: comp.os.msdos.djgpp Subject: Re: WATCOM or DJGPP Lines: 25 Message-ID: <1998051222474800.SAA22432@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Date: 12 May 1998 22:47:47 GMT Organization: AOL http://www.aol.com References: <199805122023 DOT QAA05510 AT acmey DOT gatech DOT edu> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > >I am trying to make a 3d engine which needs bottleneck speed. Which >compiler would be better (WATCOM c++ 11.0 or DJGPP 2.8). I read somewhere >that DJGPP and WATCOM are almost the same in optimization( except for >pentium optimizations which PCGPC took care of). Just want to >make sure if that's true.Thanks in advance. > > > Bottleneck speed? hehe.. .just kidding... I've not made anything with watcom... but I have seen demos that edge out the same code built with djgpp, by a little anyways.... but then again... neither was using all the compiler optimizations they could be.... djgpp is free though... Good luck! Jim the loiterer aloiterer AT juno DOT com http://members.xoom.com/JimMcCue/index.htm (Jim the loiterer's PC games, programming, & stuff...)