From: "Carl D. Burke" Newsgroups: comp.os.msdos.djgpp Subject: Re: Fractal Date: Wed, 13 Nov 1996 15:25:21 -0500 Organization: Are we confused yet? Lines: 28 Message-ID: <328A2EB1.FF6@mitre.org> References: <55gue4$vr5 AT news00 DOT btx DOT dtag DOT de> NNTP-Posting-Host: samantha.mitre.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hybrexas wrote: > > Hi, > i'm writing a little strategie game and i want to use a graphic engine > that looks like Gene Wars or the Settlers2. I think it's done by creating > a fractal landscape and then laying some textures over it. > > But how can i do this? Are there any resources(faq's, source code) or any > help out there on the net? Well, you can start with my home page: http://www.geocities.com/Area51/6902/index.html There are some game programming pointers there, and a collection of pages on terrain synthesis. It's kinda high-level, but it should give you some information on building fractal landscapes and some links to "voxel" engines for displaying them. -- -------------------------------------------------- Carl Burke, cburke AT mitre DOT org -- Morde me, iuvat My opinions are mine and mine alone, unless you agree with them. Then I'll share. -------------------------------------------------- As seen on "R.A.T.M.M." -- back by popular demand Beloved: ...this is just the tip of the iceberg. Merlynn: And here comes the Titanic of reason. --------------------------------------------------