Mail Archives: djgpp/1994/11/27/19:36:02
Thanks to everyone who responded to my previous posts.
I have two more questions:
A: is there a good way to find the value of a variable in FSDB? I can specify
its address and get a number in hex. but this is a pain. Especially if I am
dealing with doubles.
Either that or I can wait for it to appear on the npx window. (doesn't always
work)
B: Whats going on inside my math co-processor? I noticed in FSDB that things go in
and out and sometimes sit inside of it. I asume that it must have it's own
registers.
Can these registers be using in a meaningful way by a shrewd programmer
using ASM? In my program I am using a lot of doubles, and I want to speed up
my user-friendly but performance-nasty C++ vector library. Can you move a double
from one place to another using the 64 bit registers in the math co-processsor?
Wow, since I've gotten a copy of FSB I've learned about asm _and_ my math
co-processor. Although it's not friendly compared to TC++'s built in "debugger"
it does have uses.
--
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David Wu =(___)= Don't Drink
U and Derive
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